Surges
Surges are a Game Mechanic in Sixty Four.
Surges spawn randomly on a field within the players view and can either be harvested by hovering over them or harnessed using a Stabilizer.
There are different types of surges, each related to one of the Stones in the game.
Surge Abilities[edit | edit source]
Surges appear in 3 different tiers, 1-Star, 2-Star and 3-Star. They differ in size and value upon harvesting/harnessing them.
When stabilized, the surges produce the following effects:
Charonite: Boosts a random channel for a short amount of time.
Elmerine: Tries to refill a random building.
Qanetite: Hits a random cube with the force dependant on the surge grade
Beta-Pylene: Hits a random cube containing Beta-Pylene, knocking it out of the cube and leaving mostly Charonite. Damages the cube.
Hell Gem: Boosts a random converter.
Chromalit: Spawns a surge. Just one Chromalit surge can be stabilized.
Celestial Foam: Forces immediate annihilation of one Hell Gem with one cube of Celestial Foam.
Hollow Stone: Spawns a Hollow Stone
Void: Recharges one second-grade stabilizer and dies out shortly after.
Reality: Recharges all the symbols to some degree, depending on the grade of the surge.
Additional Information[edit | edit source]
The following audio plays when a surge is collected: